Get pictures of different animals. Make sure this game is taken as a joke! Then ask students what teachers the different animals look like. This sets the mood for the game. Then, have the students ask each other what animal they look like.
"What animal does XXX (must be a student) look like?" or
"What animal do I look like?" "You look like a XXX".
Students must find someone who "looks like" every animal on their sheet. Or to make it simpler, students must get a bingo.
AS AS INTERVIEW GAME
This works much like the regular interview game but students must find students who are as XXX as they are. The script goes like this:
A:"Excuse me. How tall are you?"
B:"I'm 190cm."
A:"Oh, you are taller than me." or "Excellent! You are as tall as me!"
Students must find students as tall, whose hand, feet, nose, etc is as big as, whose pencil case is as pretty as, whose writing is as good as and who sing as well as themselves.
COUNTRY SIZES GAME
Give half the students one worksheet and another to the other half of the students. On them, is a list of countries and their size, average temperature, population, whatever. Obviously, the countries selected are different on both sheets. The first student asks the other questions like: Which country is bigger, Canada or the US. or Which country is warmer, colder, etc.
The other student guesses using a full sentence. If he is right, he gets a point.
GO FISH VARIATION 1
You will need to make sets of "things to eat", "things to drink" etc. Students get 5 such cards each. The rest are face-down on the table, scattered about. If students have pairs, they discard them in a seperate pile, face up.
To play, students ask each other in turn "Do you have anything to XXX" or use whatever appropriate grammar point. If the student has the card, then he says: "Yes, here you go".If not, he says: "Go fish!" and the other student must pick a card from the table.
Students may ask anyone in the group, not always the next in line. The first person to run out of cards wins. You can let students discard if they have any two things to eat or only if they have 2 hamburgers, depending on how long you want the game to last or how many cards you have.
INTERVIEW GAME -ing form
Prepare 2 sets of sheets. Each one has a series of people idemntical on both sheets. The difference is that on one sheet, you have the name of the person and on the other sheet, you don't. Students must ask others about the pictures. "Who enjoys dancing?" and the answer: "Ken enjoys dancing." One question per student.
INTERVIEW RACE
Have students interview their classmates asking questions related to the grammar point. The objective is to find 5 different answers. So, if the point is "I'll become", then students must find 5 people who will become different things.
Once they have, they go present their findings to the AET/JTE and may go on playing to keep from being bored and to give slower students a chance to ask questions to more people.
I WANT SOMETHING BINGO
Students work in lunchgroups. They all have bingo sheets with items from various categories (to eat, to drink, to wear, to read, to play, to study). So the sheet has apples, soda, shirts, manga, piano, english etc. The first student tells his neighbour: "I want to (category)." The neighbour chooses one thing of that category on his sheet and crosses it out. He says: "Ok, here's a (thing). Please (category) it."
A:"I want something to (read)."
B:"OK, here's a (book). Please (read) it."
A:"Thank you."
The first to get a bingo wins.
JANKEN RACE!
Students get into groups of 5 or 6. They play janken. The winner advances one space for "paper", 2 spaces if he won with "rock" and 3 if he won with "scissors". The student then reads the command on the game-board. Either he must answer a question, ask someone else a question or make his own question for someone. The first to get to "Finish" wins. Unfortunately, this game isn't very communicative unless you have students ask questions to AETs and JTEs as well as fellow students. Then, the AET or JTE can have a short "chat" with the students who come to them.
LIE DETECTORS
Students come up with three sentences each that match the day's grammar point. In this case, When ( ), + clause.
example:
When I was 5, I could swim 100m.
When I was 10, I could swim 4500m.
When I was 20, I could bicycle 200km.
2 of these sentences are true and one is a lie. Please note you can use other verbs! (When I was 20, I ate 20 hamburgers...)
Anyway, so the students read off their list to each other and guess where the lie is. 1 point for each correct guess.
SCHEDULE BINGO!
For this game, pass out a blank weekly schedule to all the students. They must put in certain items in the time slots. ex: 2 Cram school, 3 club activities, 2 TV, 1 clean my room, etc. 3 slots are left free for anything the student would like.
Once everyone has filled out their schedule, students ask each other what they did at a given time. If the students did the same thing at the same time, they cross out the item. The dialogue should match the grammar point... so for "Were you helping..." The question can be "Were you washing dishes on Monday, at 1800?". The student with the most bingos wins.
Also works for the Have to / Must gramamr points.
SUPER BINGO
This game plays much like regular bingo. The difference is that students write in items from various fields wherever they want to on their grid. Then, they go around asking what "colour do you like best?" and marking off the apporpriate box.
Before the game starts then, students circle on their sheet what movies, colours, music, subject etc they like best.
THE FORTUNE-TELLER
Use a square piece of paper. Fold the corners inwards to make a square. Turn the paper over. Fold the corners of the new square to make a smaller square. (You've now folded the paper on the opposite side as the first time.) Fold the paper in half to get a rectangle. On one of the long sides, you have "flaps". Put your fingers under the flaps to push them open. Fold one last time to get the corners opposite the flaps to touch. You should now have the basic tool for this game.
On the top flaps, write a name. On the inner flaps, write an action verb. Under the flaps of these, you have words to complete sentences.
First, a student picks a name. Then, the student holding the device opens and closing it alternating between the horizontal opening and the vertical one You open/close the device once for every letter. 4 verbs should be uncovered. The student who chose the name now chooses the verb. The holder goes through the same process as before. 4 more (or the same) verbs should be present. The first student chooses one. Lift the flap to reveal the rest of the sentence.
You now have the news/fortune/whatever random sentence you wanted. Students can react to it according to the day's point.
For example: Michael + says + s/he loves you.
Student reacts: I'm sorry to hear that.